Website powered by

Realistic Back scatter from Team Fortress 2

I used blender for modelling and substance painter for Texturing, HDRI was used for lighting. I really enjoyed making this, learned some cool things along the way. Most renders are from cycles but for fun I also tried to render this in UE5.

Hero shot

Hero shot

Top and bottom

Top and bottom

front and back

front and back

Clay

Clay

Turn table

Closeup 1

Closeup 1

Closeup 2

Closeup 2

UE5 render

UE5 render

FPS view

FPS view

WhiteBackground

WhiteBackground

SubstancePainter screenshot

SubstancePainter screenshot