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Realistic Direct Hit from Team Fortress 2

My attempt at realistic soldier's rocket launcher from tf2. I used blender for modelling and substance painter for Texturing. Thanks to my friend for helping me select weapon to model.
This project was really fun, I made everything in 3 days and I plan on making more of these. Do you want me to make any specific Tf2 weapon? Write a comment!

VALVE, please don't sue me. Thanks.

More neutral lighting

More neutral lighting

Closeup

Closeup

Closeup

Closeup

Sketchfab

Clay render

Clay render

Substance screen, notice that scope is on bad side of launcher, so logo had to be mirored, yea I messed it up :D

Substance screen, notice that scope is on bad side of launcher, so logo had to be mirored, yea I messed it up :D

Bledner screenshot and topology, few nasty N-gons on handle, sorry about that.

Bledner screenshot and topology, few nasty N-gons on handle, sorry about that.